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How pump.fun teams make money from trading bots

In the last 7 days, 219,426 wallets bought tokens launched by serial pump.fun creators. Together they put in 1,247,490 SOL and got 1,088,593 SOL back. Here is where the other 158,897 SOL went.

Measured on every pump.fun and PumpSwap trade of 77,182 launches. Updated every hour.

158,897 SOLlost in cash by219,426 outside walletsbots and people who boughtserial creators' tokens92,916 SOLSold by wallets that never boughttokens passed on by another wallet, or a buy we missed29,835 SOLStill sitting in the curves and poolsthe most that every holder together could sell for17,999 SOLpump.fun protocol feestaken on every buy and sell11,354 SOLCreator fees, paid to the teamsearned on every trade, win or lose6,793 SOLTeams' trading profitSOL taken out by selling into buyers

158,897 SOL lost in cash by 219,426 outside wallets went to:

  • 92,916 SOLSold by wallets that never bought
  • 29,835 SOLStill sitting in the curves and pools
  • 17,999 SOLpump.fun protocol fees
  • 11,354 SOLCreator fees, paid to the teams
  • 6,793 SOLTeams' trading profit

Cash only: SOL that actually left or reached the wallets. Teams = a creator with 3 or more launches in 7 days plus the wallets that bought in the launch block of at least 3 of its launches.

Two sides of the same trades

71 %

of organised teams made money

544 teams made of a creator and 3 or more launch-block wallets. Together they made +18,324 SOL this week. A typical team made +4.5 SOL; the 94 largest ones made +46 SOL each.

80 %

of outside buyers lost money

219,426 wallets bought these teams' tokens and got back less SOL than they put in. Among the 1,471 busiest, clearly bots with 100+ positions this week, 80 % lost money, -1.9 SOL each for the typical one.

Launching tokens is not what pays: of the 4,235 serial creators who launch alone, without team wallets, only 39 % made money. What pays is being the team, on the selling side of the bots.

There are only two ways to win on pump.fun

1. Be the team

Create the token, buy it in the launch block with your own wallets, then sell to everyone who comes after you, collecting the creator fees on every trade. That is what the 544 organised teams above do.

This week 71 % of them made money; the 94 largest made about +46 SOL each. You cannot copy it: their edge is buying a token they created, in a block nobody else can enter.

2. Be first in line, every time

Buy before everyone else on every launch. That takes a dedicated Solana node (about $2,200 to $3,800 a month), a direct feed of new blocks (about $800 to $1,000 a month) and paid bundles that land your buy first, plus a tip on every trade. Count roughly $3,000 to $5,000 a month, about €2,500 to €4,500, before your first trade.

Our August and September measurements: the first buyer on a token won 54 % of the time and +0.55 SOL on average; buyers arriving 4th to 10th lost 0.41 SOL on average.

Without one of these two, a winning week is luck. It happens, and it does not last: the simulator replays the same rules 200 times on real launches, and the middle of the road loses.

Prices listed by the providers in October 2026: Helius (dedicated nodes from $2,900 a month, shred feed $800 to $1,000 a month per IP), RPC Fast (dedicated nodes from $2,200 to $3,800 a month). Euro amounts are rounded.

Serial creators took at least 18,147 SOL in a week

That is 6,793 SOL taken out by the identified team wallets selling into buyers, plus 11,354 SOL of creator fees, which pump.fun pays to the creator on every trade, whether the buyer wins or loses. On top of that, 88,418 wallets sold 92,916 SOL worth of tokens they never bought: they received them from another wallet, which is how teams spread their sales across fresh addresses, or we missed their buy. Pump.fun itself kept 17,999 SOL in fees.

How a launch team works

1Launch block Bots buy(SOL in)2 Team sells into every buy (SOL out)3 4Buying stops: price fallsback towards its starting level 5Last buyers hold tokensthat only the curve will buy back,at a fraction of what they paid
  1. The launch block

    The creator launches the token and a few wallets buy in the very same block. That is the cheapest price the token will ever have, and nobody outside the team can react that fast. Spreading the buys over several wallets makes them look like independent people. Where the team's own SOL comes from matters less than where its profit comes from: the buyers who follow.

  2. The bait

    A few seconds after launch the chart already shows buyers, volume and a rising price. That is exactly what most bots are told to look for: "buy tokens with momentum", "buy when others are buying". Every bot buy is SOL going into the token's bonding curve.

  3. Selling into the buying

    On pump.fun the price only moves up when someone buys. The team sells right behind each buy. The chart keeps climbing in small steps and the volume looks real, while the SOL that bots put in leaves through the team's sales. This week, on 68 % of launches where the creator bought, the creator had sold everything within 5 minutes.

  4. The crash

    When bots stop buying, nothing holds the price. It falls back towards where it started, because the curve only holds the SOL that the last buyers left in it.

  5. Left holding the bag, again and again

    The last buyers hold tokens that only the curve will buy back, at a fraction of what they paid. A few minutes later the same creator launches again: one of the creators below launched 651 tokens.

Why the price on your screen is not money

A token's market cap is its last price multiplied by every token in existence. The SOL you can actually get back is only what sits in its bonding curve or pool, and each sale lowers the price for the next one. On pump.fun nobody can pull that liquidity out (at migration the pool's liquidity tokens are burned), so the only way out is to sell into it, and the team sells first.

What outside wallets' tokens are worth on screen
116,531 SOL
SOL actually left in all those curves and pools
29,835 SOL

Screen value counted at the lower of what the tokens cost and their last price. Even if every holder sold at once, at most 29,835 SOL could come back, and much less in practice, because the team's leftover tokens compete for the same SOL.

The biggest teams this week

Ranked by SOL taken out (trading plus creator fees). Creator addresses are public on-chain accounts.

CreatorLaunchesTeam walletsTeam took (SOL)Outside buyers' cash (SOL)Outside wallets
bwam…fSXa65135+1,085-8,26024,204
E4FP…pZEA26749+872-2,9326,539
D8pP…zoxy276+783-1,3952,623
4ksb…SZdW123+717-2,0062,808
85sB…USmn252+701-8612,556
gVDX…dAkx3614+698-3,87117,833
B4JX…USKy204+635-11,05228,448
JDQK…rSrT9416+609-3,65514,490
98Rh…7xn992+573-6212,879
D4kg…QVCZ173+383-441300
9kC3…HXYq173+374-4982,262
7GhW…FH51934+316-2,65512,285

What happens if you try to follow them

Cash result of outside wallets on these teams' launches, by how fast they bought after the launch:

-41.4 %In the launch block (but not the team)
16,979 positions
-7.8 %1 to 10 seconds after
289,655 positions
-11.9 %10 seconds to 5 minutes
772,957 positions
-14.4 %Later
609,820 positions

Being in the launch block without being the team is the worst place of all: you pay the team's price at the exact moment they start selling. Further out, the later you buy, the more you lose. Across all pump.fun bots we measure, 7 % of 118,493 active bots made money.

What your bot can do about it

FAQ

Why do most pump.fun bots lose money?

Because the buyers who arrive first are often the people who launched the token. A bot that buys after them is the exit for their sales. Over the last 7 days, outside wallets lost 158,897 SOL in cash on serial creators' launches.

Can a token's price keep rising while the money leaves?

Not on its own: on pump.fun the price only rises when SOL comes in. What happens is that each new buy lifts the price a little and the team sells right after it, so the chart rises while the SOL coming in leaves through their sales.

Can I just copy a pump.fun team?

No. Their edge is buying in the launch block of a token they created, which nobody else can do. Outside wallets that also bought in the launch block lost 41 % of their stake in cash this week.

Can a pump.fun trading bot make money?

Only with one of two edges: being the team that launches the token, or being the first buyer on every launch, which takes infrastructure costing roughly $3,000 to $5,000 a month. Without either, a winning streak is luck.

Is the market cap real?

It is a price multiplied by a supply, not money. Only the SOL in the curve or pool can be paid out, and selling pushes the price down as you go.

How we measured

Every pump.fun bonding-curve trade and every SOL-quoted PumpSwap trade we collected over the last 7 days, read from Solana's public chain. A team is a creator with 3 or more launches in 7 days plus the wallets that bought in the launch block of at least 3 of its launches; some of those wallets may be fast snipers rather than team members. Cash = SOL received minus SOL paid, fees included. Outside wallets include bots and people. Facts about what already happened, not advice.